KeiSeiKit-1.0/skills/nano-banana/SKILL.md
Parfii-bot 036bc6a52e docs: SKILL.md triggers + STATUS-TRUTH footer + phase placeholders
Group G — markdown tech-debt cleanup (post-audit 2026-05-02).

- 36 SKILL.md files: added "## When to use" section. Was missing across the
  catalog; orchestrator routing by keyword could not auto-dispatch.

- 20 code-implementer agent .md files: added Output Footer block prescribing
  RULE 0.16 STATUS-TRUTH MARKER schema in agent's final report. Previously only
  code-implementer-rust.md had it; other 27 language/role variants were silent
  about the marker, breaking RULE 0.16 §3 status-truth aggregation for non-Rust
  batches.

- skills/site-create/: added phase-5-preview.md and phase-6-deploy.md skeleton
  files. SKILL.md table-of-contents referenced 7 phases; only 5 existed on disk.

- skills/{ai-animation,rag-pipeline}/skill.md: added migration banner comment
  noting they should be SKILL.md (canonical filename). Case-rename via git is a
  separate orchestrator task (macOS APFS is case-insensitive; Linux deploy needs
  explicit rename).

- 3 deprecated skills (site-builder, competitor-analysis, design-inspiration):
  added concrete removed-after dates (was vague "before v2").

- docs/CONVERGENCE-PLAN.md:129: TBD on _blocks/evidence-grading.md duplicate
  resolved (file exists, not duplicated).

- docs/DNA-INDEX.md: count edits made then overwritten by auto-encyclopedia-refresh
  hook during agent run. The .kei-registry-ignore files in test fixtures (Group F)
  are the structural fix; kei-registry walker implementation is the follow-up.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-02 21:41:41 +08:00

5.3 KiB
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name description
nano-banana Generates AI images using the nano-banana CLI (Gemini 3.1 Flash default, Pro available). Handles multi-resolution (512-4K), aspect ratios, reference images for style transfer, green screen workflow for transparent assets, cost tracking, and exact dimension control. Use when asked to "generate an image", "create a sprite", "make an asset", "generate artwork", or any image generation task for UI mockups, game assets, videos, or marketing materials.

nano-banana

When to use

  • Generating AI images for UI mockups, game sprites, marketing assets, or video content via the nano-banana CLI.
  • Any task asking to "generate an image", "create a sprite", "make an asset", or produce artwork at specific resolutions.
  • Style-transfer from a reference image, green-screen transparent assets, or multi-resolution output (5124K).

AI image generation CLI. Default model: Gemini 3.1 Flash Image Preview (Nano Banana 2). Installed at: ~/tools/nano-banana-2/ Binary: ~/.bun/bin/nano-banana

Prerequisites

  • Bun (installed at ~/.bun/bin/bun)
  • FFmpeg + ImageMagick for transparent mode: brew install ffmpeg imagemagick
  • Gemini API key at ~/.nano-banana/.env (get at https://aistudio.google.com/apikey)

Quick Reference

  • Command: nano-banana "prompt" [options]
  • Default: 1K resolution, Flash model, current directory

Core Options

Option Default Description
-o, --output nano-gen-{timestamp} Output filename (no extension)
-s, --size 1K Image size: 512, 1K, 2K, or 4K
-a, --aspect model default Aspect ratio: 1:1, 16:9, 9:16, 4:3, 3:4, etc.
-m, --model flash Model: flash/nb2, pro/nb-pro, or any model ID
-d, --dir current directory Output directory
-r, --ref - Reference image (can use multiple times)
-t, --transparent - Green screen + FFmpeg background removal
--api-key - Gemini API key (overrides env/file)
--costs - Show cost summary

Models

Alias Model Use When
flash, nb2 Gemini 3.1 Flash Default. Fast, cheap (~$0.067/1K image)
pro, nb-pro Gemini 3 Pro Highest quality (~$0.134/1K image)

Sizes & Costs

Size Resolution Flash Cost Pro Cost
512 ~512x512 ~$0.045 Flash only
1K ~1024x1024 ~$0.067 ~$0.134
2K ~2048x2048 ~$0.101 ~$0.201
4K ~4096x4096 ~$0.151 ~$0.302

Aspect Ratios

Supported: 1:1, 16:9, 9:16, 4:3, 3:4, 3:2, 2:3, 4:5, 5:4, 21:9

Key Workflows

Basic Generation

nano-banana "minimal dashboard UI with dark theme"
nano-banana "cinematic landscape" -s 2K -a 16:9
nano-banana "quick concept sketch" -s 512

Pro Model (highest quality)

nano-banana "detailed portrait" --model pro -s 2K

Reference Images (Style Transfer / Editing)

nano-banana "change the background to pure white" -r dark-ui.png -o light-ui
nano-banana "combine these two styles" -r style1.png -r style2.png -o combined

Transparent Assets

nano-banana "robot mascot character" -t -o mascot
nano-banana "pixel art treasure chest" -t -o chest

The -t flag: green screen prompt -> FFmpeg colorkey + despill -> ImageMagick trim.

Exact Dimensions

# First -r: style reference, Last -r: blank image in target dimensions
nano-banana "pixel art character, 256x256" -r style.png -r blank-256x256.png -o sprite

Prompting Best Practices

  1. Natural language — write sentences, not keyword lists
  2. Be specific — include subject details, materials, lighting, mood
  3. Include context — what is the image for (landing page, game asset, etc.)
  4. Edit conversationally — refine existing generations with -r flag

Anti-Patterns (avoid)

  • Tag-soup keywords: beautiful, HD, 4K, masterpiece
  • Vague subjects: a nice landscape
  • Missing mood/lighting: just describing objects without atmosphere
  • Over-prompting: contradictory instructions

Good Prompt Examples

# UI mockups
nano-banana "clean SaaS dashboard with analytics charts, white background"
# Cinematic
nano-banana "cyberpunk cityscape at sunset, neon reflections on wet streets" -a 16:9 -s 2K
# Product
nano-banana "premium software product hero image, floating UI elements" --model pro
# Game assets
nano-banana "pixel art treasure chest, wooden with gold trim" -t -o chest
# Dark mode UI
nano-banana "Premium SaaS chat interface, dark mode, minimal, Linear-style aesthetic"

Use Cases

  • Landing page assets (product mockups, hero images)
  • Image editing (transform with text prompts + -r)
  • Style transfer (combine multiple references)
  • Marketing materials (feature illustrations)
  • UI iterations (quick design variations)
  • Transparent assets (icons, logos, mascots with -t)
  • Game assets (sprites, characters, tilesets)
  • Video production (visual elements for compositions)
  • 3D website animations (generate keyframes for scroll-driven animations)

Cost Tracking

Every generation logged to ~/.nano-banana/costs.json.

nano-banana --costs

API Key Resolution Order

  1. --api-key flag
  2. GEMINI_API_KEY env var
  3. .env in current directory
  4. .env in repo root
  5. ~/.nano-banana/.env