Single-commit clean baseline after security scrub of niche-tells, project codenames, internal jargon, and contributor-email leaks. Contents: - 100 Rust crates (_primitives/_rust/) - 37 agent manifests (_manifests/) + generated specs (_generated/) - 67 user-invocable skills (skills/) - 33 hooks (hooks/) - Composition blocks (_blocks/) - Documentation (docs/, README.md) - TS adapter packages (_ts_packages/) - Assembler (_assembler/) - Roles (_roles/) - Templates (_templates/) - Forgejo CI (.forgejo/) Author: Denis Parfionovich <info@greendragon.info> License: see LICENSE.
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| name | description | argument-hint |
|---|---|---|
| animate | Gateway router for web animation work. Picks between /scroll-animation, /motion-design, /web-effects, or /ai-animation via one AskUserQuestion call, then hands off. Does NOT implement animation — the four downstream skills remain the source of truth for their respective domains. | <optional one-line description of the animation, e.g. "hero pins and scrubs"> |
/animate — Animation Router (gateway)
You are routing an animation request to the correct specialist skill. This
skill is a 1-click dispatcher; it never edits files itself. The four
downstream skills have disjoint decision matrices over different library
ecosystems (GSAP / Motion / WebGL / video-gen), so consolidation is
rejected per docs/CONVERGENCE-PLAN.md.
When to use
Triggers: /animate, "add animation", "animate this", "web animation",
"motion", user unsure which animation skill applies.
Phase 1 — Route (one AskUserQuestion call)
Ask one question with four options:
- Scroll-driven (pin, scrub, reveal-on-scroll) → route to
/scroll-animation(GSAP ScrollTrigger / scroll-timeline). - Page or element transitions (enter, exit, layout-shift) → route to
/motion-design(Motion / Framer Motion library). - WebGL / particles / shaders / 3D backgrounds → route to
/web-effects(Three.js / R3F / shader material). - AI-generated video or animation clip → route to
/ai-animation(Runway / Kling / Pika / Sora via fal.ai etc.).
Per _blocks/rule-pure-click-contract.md — the intake line is optional
free-text; the four options are all AskUserQuestion.
Phase 2 — Hand off
Emit a single line telling the user which skill to invoke next, preserving the intake argument if one was provided:
=== /ANIMATE ROUTE ===
Intake: <optional one-liner or "(none)">
Picked: <Scroll-driven | Transitions | WebGL/effects | AI video>
Next: /<picked-skill> <intake-or-blank>
Example:
=== /ANIMATE ROUTE ===
Intake: hero pins while user scrolls through 3 feature cards
Picked: Scroll-driven
Next: /scroll-animation hero pins while user scrolls through 3 feature cards
Rules
- Surgical scope — never write, edit, or delete any file. Output is one chat message with the routing report.
- RULE 0.4 NO HALLUCINATION — if the user picks AI-video and
skills/ai-animation/does not exist on disk, report that fact and suggest/web-effectsor/motion-designas constructive alternatives (RULE -1 NO DOWNGRADE). - No auto-invocation — print the handoff line; let the user invoke the chosen skill so they keep control of the switch.
References
skills/scroll-animation/SKILL.mdskills/motion-design/SKILL.mdskills/web-effects/SKILL.mdskills/ai-animation/SKILL.md(if present)_blocks/rule-pure-click-contract.mddocs/CONVERGENCE-PLAN.md§Pre-unlock quick wins