Single-commit clean baseline after security scrub of niche-tells, project codenames, internal jargon, and contributor-email leaks. Contents: - 100 Rust crates (_primitives/_rust/) - 37 agent manifests (_manifests/) + generated specs (_generated/) - 67 user-invocable skills (skills/) - 33 hooks (hooks/) - Composition blocks (_blocks/) - Documentation (docs/, README.md) - TS adapter packages (_ts_packages/) - Assembler (_assembler/) - Roles (_roles/) - Templates (_templates/) - Forgejo CI (.forgejo/) Author: Denis Parfionovich <info@greendragon.info> License: see LICENSE.
96 lines
3.5 KiB
Rust
96 lines
3.5 KiB
Rust
//! Name-keyed in-memory skill store with optional hot-reload.
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//!
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//! Constructor Pattern: registry owns the `HashMap`, the optional
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//! `notify` watcher, and a thread-safe `RwLock` for read-mostly access.
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//!
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//! Hot-reload semantics: when the watcher fires for any path under the
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//! root directory, the registry re-runs `load_all` and atomically swaps
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//! the inner map. Brief readers see either the old set or the new set —
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//! no torn reads, no half-loaded skills.
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use crate::format::Skill;
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use crate::loader::{load_all, loaded_only};
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use notify::{RecommendedWatcher, RecursiveMode, Watcher};
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use std::collections::HashMap;
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use std::path::{Path, PathBuf};
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use std::sync::{Arc, RwLock};
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/// Public registry handle. Cloneable — the inner state is `Arc`-shared.
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#[derive(Clone)]
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pub struct SkillRegistry {
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root: PathBuf,
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skills: Arc<RwLock<HashMap<String, Skill>>>,
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/// Held to keep the watcher alive. `None` until `enable_hot_reload`.
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_watcher: Arc<RwLock<Option<RecommendedWatcher>>>,
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}
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impl SkillRegistry {
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/// Build a registry by walking `root` once. No watcher is started;
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/// call [`enable_hot_reload`] to wire one up.
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pub fn new(root: &Path) -> Self {
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let initial = loaded_only(load_all(root));
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let map = build_map(initial);
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SkillRegistry {
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root: root.to_path_buf(),
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skills: Arc::new(RwLock::new(map)),
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_watcher: Arc::new(RwLock::new(None)),
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}
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}
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/// Look up a skill by name. Returns `None` if absent.
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pub fn get(&self, name: &str) -> Option<Skill> {
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self.skills.read().ok().and_then(|m| m.get(name).cloned())
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}
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/// Snapshot the registry. O(N) clone — callers that iterate often
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/// should hold the result rather than re-call.
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pub fn list(&self) -> Vec<Skill> {
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self.skills.read().map(|m| m.values().cloned().collect()).unwrap_or_default()
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}
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/// Filter snapshot by `category` field. Empty result when no skill
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/// has that category.
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pub fn list_by_category(&self, category: &str) -> Vec<Skill> {
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self.list()
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.into_iter()
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.filter(|s| s.frontmatter.category.as_deref() == Some(category))
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.collect()
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}
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/// Force a re-scan from disk. Atomic swap — readers never observe
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/// a partially-loaded state.
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pub fn reload(&self) {
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let fresh = loaded_only(load_all(&self.root));
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if let Ok(mut guard) = self.skills.write() {
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*guard = build_map(fresh);
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}
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}
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/// Start a notify watcher that calls `reload` on any FS event under
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/// the root. Returns `Err(notify::Error)` if the platform watcher
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/// cannot be created. Subsequent calls are idempotent — replaces any
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/// prior watcher.
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pub fn enable_hot_reload(&self) -> notify::Result<()> {
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let me = self.clone();
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let handler = move |res: notify::Result<notify::Event>| {
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if res.is_ok() {
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me.reload();
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}
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};
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let mut w: RecommendedWatcher = notify::recommended_watcher(handler)?;
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w.watch(&self.root, RecursiveMode::Recursive)?;
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if let Ok(mut slot) = self._watcher.write() {
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*slot = Some(w);
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}
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Ok(())
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}
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}
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fn build_map(skills: Vec<Skill>) -> HashMap<String, Skill> {
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let mut m = HashMap::with_capacity(skills.len());
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for s in skills {
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// Last write wins on duplicate names; loader walk order is filesystem-dependent.
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m.insert(s.frontmatter.name.clone(), s);
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}
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m
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}
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